Thursday, July 31, 2008

Playing Online Games.sakf

Bungie "very excited" about Halo Wars News by (EuroGamer)

Bungie AI boffin Damian Isla reckons Ensemble Studios has "really understood what things Halo is known for", claiming Halo Wars will be top drawer.

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"Halo 3 - organise online games" (EuroGamer)

you can't divide by zero. Get involved with Eurogamer's community portal, including reader reviews, personal game collections, private discussion groups, Xbox Live gamertag integration and tons more.

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Halo 3 is worth the wait, worth the hype (Miami Herald)

The gamers stood in line for hours, from Los Angeles to Miami. Three years without a Halo fix and the day finally arrived. At 12:01 a.m. Tuesday, thousands of fans rushed inside stores across the nation to reach the holy grail of video games - a copy of Halo 3. Was it worth the wait?

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In-Depth: Xbox Live Community Games - Multerer Tells All (Gamasutra)

Shortly after the keynote presentation in which Boyd Multerer unveiled Microsoft's pricing scheme for its XNA Community Games initiative, Gamasutra had the chance to sit down with the Microsoft executive and discuss the thinking behind the company's strategy. In the private meeting room where the discussion took place, XNA general manager Multerer took time to demo two of his favorite games - ...

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'Battlefield' remains Xbox 360 No.1 (Digital Spy)

Battlefield: Bad Company is still number one in the Xbox 360 chart.

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Wednesday, July 30, 2008

Playing Online Games.bpbl

'Battlefield' remains Xbox 360 No.1 (Digital Spy)

Battlefield: Bad Company is still number one in the Xbox 360 chart.

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"Halo 3 - organise online games" (EuroGamer)

Get involved with Eurogamer's community portal, including reader reviews, personal game collections, private discussion groups, Xbox Live gamertag integration and tons more.

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Halo 3 is number one on Xbox Live again News by (EuroGamer)

Halo 3 has retaken top spot on the Xbox Live most-played chart after months of dominance for Infinity Ward's Call of Duty 4: Modern Warfare. That's according to Major Nelson , otherwise known as Microsoft's Xbox Live authority Larry Hryb, who likes to document these things on his blog.

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XBox Delivers a Profit (PC World)

Nintendo still dominates, but Microsoft's Xbox Division posted its first-ever annual profit.

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Q&A: Microsoft Game Studio's Phil Spencer (GameSpot)

We chat to the head of Microsoft's dev studios about expanding into casual markets, the importance of third-party exclusives, working with Aussie studios, and whether the 360 needs Metal Gear Solid IV.

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Monday, July 28, 2008

Playing Online Games.ycco

"Halo 3 - organise online games" (EuroGamer)

Get involved with Eurogamer's community portal, including reader reviews, personal game collections, private discussion groups, Xbox Live gamertag integration and tons more.

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XBox Delivers a Profit (PC World)

Nintendo still dominates, but Microsoft's Xbox Division posted its first-ever annual profit.

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Bungie president "certainly didn't agree" with decision to postpone Halo E3 reveal News by (EuroGamer)

Bungie president Harold Ryan has denied "laughing" when Xbox boss Don Mattrick told him that the studio's latest Halo product would not be shown at E3.

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Halo game E3 no-show 'no laughing matter,' Bungie says (IT World)

Bungie president Harold Ryan told Eurogamer Thursday that the Halo title no-show at E3 last week was in fact "no laughing matter."

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Bungie boss "laughed" when MS pulled Halo from E3 briefing - Mattrick News by (EuroGamer)

Don Mattrick has denied that Bungie was angry about Microsoft's decision to pull the developer's new Halo game from the Xbox 360 E3 press conference. "Sure they're disappointed.

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Friday, July 25, 2008

Playing Online Games.iucw

Bungie president "certainly didn't agree" with decision to postpone Halo E3 reveal News by (EuroGamer)

Bungie president Harold Ryan has denied "laughing" when Xbox boss Don Mattrick told him that the studio's latest Halo product would not be shown at E3.

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Halo game E3 no-show 'no laughing matter,' Bungie says (IT World)

Bungie president Harold Ryan told Eurogamer Thursday that the Halo title no-show at E3 last week was in fact "no laughing matter."

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Bungie boss "laughed" when MS pulled Halo from E3 briefing - Mattrick News by (EuroGamer)

Don Mattrick has denied that Bungie was angry about Microsoft's decision to pull the developer's new Halo game from the Xbox 360 E3 press conference. "Sure they're disappointed.

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Bungie: Halo Postponement "Not A Laughing Matter" [News] (Total Video Games)

Bungie don't appear to share the same humour as Microsoft over the Halo debacle...

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GameFest: How Halo 3's 'Lots And Lots Of Sparks' Got Made (Gamasutra)

During Microsoft's GameFest 2008 developer event in Seattle, Gamasutra attended a lecture given by Bungie lead effects artist Steve Scott. Scott's talk spoke in-depth on the intricacies of the effect artist's field - a relatively emerging profession in games - and shared some tales from the development of Bungie's Halo 3. A Discrete Creative Discipline "Effects have evolved into a discrete ...

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Thursday, July 24, 2008

Playing Online Games.asrt

Bungie president "certainly didn't agree" with decision to postpone Halo E3 reveal News by (EuroGamer)

Bungie president Harold Ryan has denied "laughing" when Xbox boss Don Mattrick told him that the studio's latest Halo product would not be shown at E3.

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Bungie boss "laughed" when MS pulled Halo from E3 briefing - Mattrick News by (EuroGamer)

Don Mattrick has denied that Bungie was angry about Microsoft's decision to pull the developer's new Halo game from the Xbox 360 E3 press conference. "Sure they're disappointed.

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Bungie: Halo Postponement "Not A Laughing Matter" [News] (Total Video Games)

Bungie don't appear to share the same humour as Microsoft over the Halo debacle...

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GameFest: How Halo 3's 'Lots And Lots Of Sparks' Got Made (Gamasutra)

During Microsoft's GameFest 2008 developer event in Seattle, Gamasutra attended a lecture given by Bungie lead effects artist Steve Scott. Scott's talk spoke in-depth on the intricacies of the effect artist's field - a relatively emerging profession in games - and shared some tales from the development of Bungie's Halo 3. A Discrete Creative Discipline "Effects have evolved into a discrete ...

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Hollywood's Top Horror Directors to Bring Original Comedy Pilots to Xbox 360 This Fall (GameInfoWire)

Microsoft's "Bringing Comic-Con Home" offers a behind-the-scenes look at the Comic-Con show floor through exclusive content on Xbox LIVE, Xbox.com, MSN and Zune Marketplace.

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Tuesday, July 22, 2008

Playing Online Games.xogj

XIM2 brings your keyboard and mouse to the Xbox 360. But you still suck at Halo. (Engadget)

Filed under: Gaming , Peripherals Oh man, remember that one time we tried to balance the teams in your favor, so there were like eight guys on your side, and just two of us? And then we still kicked your ass at CTF? Yeah, well XIM is gonna get you nowhere. Sure, the newly refined mod can hijack the Xbox 360 controller input and allow you to use just about any USB input device with the ...

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'Battlefield' spends month at No.1 (Digital Spy)

First-person shooter Battlefield: Bad Company spends a month at number one in the Xbox 360 chart.

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Virtuoso Pack for Guitar Hero 3 on Thurs News by (EuroGamer)

Activision will release the Virtuoso Pack for Guitar Hero 3 on Xbox Live and PlayStation Store this Thursday. The pack is made up of three songs from accomplished shredders: "Surfing with the Alien" by Joe Satriani, "For the Love of God" by Steve Vai, and "Soothsayer" by Buckethead.

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E3: Halo Wars' Rouse: Age Of Mythology Console-Controller Prototype Informed Game's Genesis (Gamasutra)

Speaking with Gamasutra about its upcoming Xbox 360 RTS title Halo Wars, Ensemble Studios senior designer Justin Rouse experimented with an Xbox controller-using version of Age Of Mythology before deciding to "build this thing from the ground up" and start on Halo Wars. The Ensemble Studios team spent six months fine-tuning Halo Wars' potential control setup before approaching Microsoft and ...

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E3 2008: Halo Wars Co-Op Hands-On [Xbox 360] (GameSpot)

We teamed up with fellow journalists to take on the Covenant in Halo Wars' co-op mode.

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Friday, July 18, 2008

Playing Online Games.hpda

E3: Halo Wars' Rouse: Age Of Mythology Console-Controller Prototype Informed Game's Genesis (Gamasutra)

Speaking with Gamasutra about its upcoming Xbox 360 RTS title Halo Wars, Ensemble Studios senior designer Justin Rouse experimented with an Xbox controller-using version of Age Of Mythology before deciding to "build this thing from the ground up" and start on Halo Wars. The Ensemble Studios team spent six months fine-tuning Halo Wars' potential control setup before approaching Microsoft and ...

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E3 2008: Halo Wars Co-Op Hands-On [Xbox 360] (GameSpot)

We teamed up with fellow journalists to take on the Covenant in Halo Wars' co-op mode.

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Un nouveau Halo en développement (JeuxFrance.com)

Microsoft Games confirme le développement d'un nouvel épisode de la série Halo sur Xbox 360.

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Bungie making new Halo title News by (EuroGamer)

Xbox 360 boss Don Mattrick has confirmed that Bungie is making a new Halo game. Speaking in an interview with MTV Multiplayer , Mattrick explained it was held back from the Microsoft E3 conference because the briefing was already "loaded" with content.

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Microsoft, Bungie Explain Halo's No Show (DesignTechnica)

Microsoft admits to nixing the planned announcement of a new Halo game to save time in their E3 press conference.

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